Mods

If you want to install these mods, head to the Modpack Installation page.

Provides more customisation in making custom menus and adds other small changes to the GUI.

Adds a searchbar to the controls menu and allows for the use of Alt, Ctrl and Shift for new keybinds.

Allows for the collection and building with bits (same size as pixels) using chisels.

Edits the gamerule 'keepInventory' so that only 25% of your items will drop on death.

Prevents Creeper explosions from damaging the terrain, whilst allowing Evokers to wololo Sheep.

Adds hundreds of new crops and food; also allows you to collect special seeds using a hoe.

Adds a few new potions, potion effects, storage equipment and potion rings to the game.

Improves the Origins mod by adding new origins like: Floran, Inchling and Piglin.

Improves fishing by adding different types of fishing rod, rare loot crates and new fish to catch.

Allows the night to be skipped without everyone sleeping.

You can craft machines that use lazuli flux as an energy source. LF can be produced with generators.

Adds controller and touchscreen support, and adds more control settings.

Adds fluid tanks which can be used to hold multiple buckets of liquid. Highly useful for IndRev.

Improves server tick times, allowing it to handle much more loaded entities, chunks and players.

Inspired by the real life Hong Kong subway system, this adds trains, stations and decorative blocks.

Adds plenty of custom music discs to the game. Unlike regular discs, these can be crafted.

Adds tons of new biomes, blocks and two new ores alongside drastic changes to terrain generation.

Provides the player with a zoom function akin to the Optifine zoom; scroll to zoom in or out.

Allows you to optionally choose an origin with certain abilities and downsides when starting the game.

Improves the Origins mod by having classes that give you extra perks once you choose your origin.

Adds rats as a new mob. They are found in empty villages and you can tame them with any food item.

Adds lots of new generated structures to explore such as jungle dungeons and giant pyramids.

Adds an easy-to-navigate list of every item in the game that, when selected, shows its info.

Displays info for every item in the game like: loot chance, height generation and crafting recipes.

Adds special new items like: fake (ghost) blocks, one-way glass and camouflaged doors.

Adds proximity voice chat. Voice chat settings can be opened using V.

Improves the Origins mod by adding a Slime origin that is bouncy, shrinkable but burns in deserts.

Smoother and faster scrolling in menus.

Displays entity healthbars and also shows how much damage something deals or takes.

Adds ducks and geese as new mobs. They are found in water everywhere but you can't tame them.

Gives villagers randomised nameplates just like players. Can be customised further in config.

Allows you to craft armour for your tamed dogs to wear, improving their defence.

Overhauls the underground cave generation as well as adding multiple new blocks, ores and materials.

Improves existing underground mineshaft structures and now has a different mineshaft for each biome.

Allows you to craft different tiers of chests with larger storage capacities.

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